![]() ![]() No like, I have zero issues about a rework if it means it makes the game better, even if it pushes back my progress This is honestly the evidence the devs either don't listen or don't care about players' opinions, because I can guaran-flippin'-tee you almost nobody was asking for the game to get harder in the most artificial way possible in a game that is crammed with artificial difficulty Sure, someone could argue that makes equipment that reveal cards no longer useless by removing permanent passive reveal, issue is, not having to relay on that equipment made the game better, because you had one less money sink to worry in a game FILLED with stuff that requires you to spend chips Sure you can buy all 20 upgrades, but if the enemy covers around 3 or 4 cards per turn you gonna run out of reveals by turn 7 to 5 anyway, so what's the point? Making another useless exp sink for foolish people like me that played the game for too long apparently You can't even reliably one shot most enemies in the first turns most of the time because of their ludicrous HP totals, so you WILL have to deal with randomised nonsense again In what was originally called Casual mode, reveal made the game not fun per say, but bearable: you could at least somewhat work around the game difficulty when you knew for a fact the intentions of an enemy.īut now that only a certain amount of cards at the start gonna be revealed and then the enemy is gonna cover them again, you are now fully slave of the whims of the RNG instead of being partially free. The game has been already criticised plenty of times for its random, luck based nature, which while fitting for a gambling game of cards, it's nothing but frustating for an hour long quest roguelike game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |